jeudi 1 mai 2008

Crazybump Test

Today I tested Crazybump and make some tests for create textures from photo refs. Another way to quickly texture the temple without making hightpoly models for normals.

Original photo ref (from CG texture) :

3dsmax scanline normals only :

3ds max Scanl. with textures from crazybump :

modified Diffuse and spec :

Screenshot from UE3 editor :

2 commentaires:

Anonyme a dit…

Amazing! I just went through all of your post here. So impressive!!!

Great work!

Liso

Takkik a dit…

Thanks you Liso.