samedi 3 mai 2008

Another texture test

I've made a quick texture test on 1 part of the temple. I've mixed some photo refs and used Crazybump for extract the normals. Some 3dsmax scaneline renders :



jeudi 1 mai 2008

Crazybump Test

Today I tested Crazybump and make some tests for create textures from photo refs. Another way to quickly texture the temple without making hightpoly models for normals.

Original photo ref (from CG texture) :

3dsmax scanline normals only :

3ds max Scanl. with textures from crazybump :

modified Diffuse and spec :

Screenshot from UE3 editor :